His ability can affect any permanent, from creatures to planeswalkers to even lands, ensuring every deck has something they can lose
It was in 2013 that I was introduced to the format, but in 2018 I really developed a love for the preconstructed decks by analyzing these
3: Destroy all creatures with power 4 or greater
Phasing is an elegant way to deal with problem permanents, and the decks thatll enjoy this card most are the kind that can reset it easily think Spirit tribal, or a flicker-based control deck
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The warp ability adds flexibility, letting it reappear later for more value, and it pairs especially well with blink effects like Ephemerate to reuse the enter the battlefield trigger, and more importantly, make it stay for good instead of warping it out